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Goals
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Goals
Every character needs wants, beliefs, goals, and lessons, and they need to oppose each other. Andrew breaks down the formula using Monsters Inc., Up, The Incredibles, and Cars.
About This Lesson
Andrew establishes that stories need two things: goals (characters must want something) and conflict. He quotes Vonnegut: "every character should want something, even if it's only a glass of water." Using Up, he shows how Carl's surface want (reaching Paradise Falls) masks his deeper need (to feel love again after losing his wife).
He then gets into Pixar's technique of "handcuffing" two opposing characters together. Using Monsters University, he maps out Mike and Sulley's opposing wants, beliefs, goals, and lessons. He shows Pixar's pattern of juxtaposition: Woody/Buzz, Mike/Sulley, Carl/Russell, Wall-E/Eve. He extends this to opposing the hero with their world: Mr. Incredible can't be incredible anymore; McQueen is stranded in a town that doesn't care about racing. He also explains how Finding Nemo was broken for two years until they added the opening trauma, which made the audience instantly empathize with everything Marlin does afterward.
All Lessons
Intro
My Journey
Story is King
Throwing Rocks
Don't Give Them 4
Goals
Where Do Ideas Come From
Plot vs Theme
Six-Word Story
The Controlling Idea (Part 1)
The Controlling Idea (Part 2)
Story Structure
7 Steps
Exercise: The String of Pearls
Out